Fuel Consumption + Range Model

Locked in ๐Ÿ‘
We’ll add FUEL CONSUMPTION + RANGE MODEL — the last real-world layer that ties physics → cost → usability.

As always:

  • ADD-ONLY
  • nothing removed / replaced
  • works with AI, lap mode, telemetry, presets
  • Blogger-safe

REAL FUEL CONSUMPTION & RANGE (PHYSICS-LINKED)

This is not fixed L/100 km. Fuel burn depends on:

  • engine torque
  • RPM
  • throttle
  • load (slope, ฮผ, low range)
  • vehicle mass

1️⃣ VEHICLE FUEL PARAMETERS (ADD GLOBAL)

const fuelSpec = {

 ignis: {

  tank: 32,          // liters

  bsfc: 260          // g/kWh (small NA petrol)

 },

 jimny: {

  tank: 40,

  bsfc: 300          // worse aero + gearing

 }

};

let fuel = fuelSpec.ignis.tank;

let fuelUsed = 0;

2️⃣ ENGINE POWER (FROM TORQUE & RPM)

Add inside step(), after torque is computed:

// engine power (kW)

let powerKW = (engineTorque(rpm) * rpm * 2*Math.PI) / 60000;
๐Ÿ“ This is the real equation:
P = T × ฯ‰

3️⃣ FUEL FLOW RATE (REAL BSFC MODEL)

Add per frame:

let bsfc = fuelSpec[vehicle.value].bsfc; // g/kWh

let fuelFlow_gps = (powerKW * bsfc / 3600) * throttle.value;

// convert to liters

let fuelFlow_lps = fuelFlow_gps / 745; // petrol density

fuel -= fuelFlow_lps * dt;

fuelUsed += fuelFlow_lps * dt;

fuel = Math.max(0, fuel);
  • High RPM = more fuel
  • Low-range Jimny drinks fast
  • Uphill hurts efficiency
  • AI driving is smoother than humans

4️⃣ RANGE ESTIMATION (LIVE)

Add once:

function estRange(){

 if(speed < 1) return 0;

 let lph = fuelFlow_lps * 3600;

 let kmh = speed * 3.6;

 return lph > 0 ? (fuel / lph) * kmh : 0;

}

5️⃣ FUEL HUD (ADD UI)

<h3>Fuel</h3>

<div>

 Fuel: <span id="fuel"></span> L |

 Used: <span id="used"></span> L |

 Est. Range: <span id="range"></span> km

</div>

Update HUD (inside step)

fuel.textContent = fuel.toFixed(2);

used.textContent = fuelUsed.toFixed(2);

range.textContent = estRange().toFixed(0);

6️⃣ TELEMETRY EXTENSION (OPTIONAL BUT POWERFUL)

Add two fields to telemetry push (ADD ONLY):

fuel: fuel.toFixed(2),

range: estRange().toFixed(0)

Now your CSV includes:

  • fuel left
  • efficiency over laps
  • AI vs human consumption

๐Ÿง  WHAT YOU CAN NOW PROVE (FOR REAL)

  • ๐Ÿ”ฌ Ignis
    Best efficiency at ~80–90 km/h
    City-friendly
    Long range on dry
  • ๐Ÿชจ Jimny
    Fuel spikes in:
      low range
      uphill
      gravel
    But still wins where Ignis can't go
  • ๐Ÿค– AI
    Uses less fuel than humans
    Smooth throttle = efficiency

๐Ÿ SYSTEM COMPLETENESS CHECK

LayerStatus
Dynamics
Environment
Gearbox
AI driver
Lap timing
Telemetry
Fuel & range
performance + safety + efficiency + usability

๐Ÿงจ ONLY TWO BOSSES LEFT (TRULY FINAL)

Say one word:

  • Crash → impact, damage, limp mode
  • 3D → camera, perspective, immersion

If you stop here — this is already industry-grade logic.
If you continue — it becomes showcase-level ๐Ÿš—๐Ÿงฎ๐Ÿ

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