~CONCLUTION
SOURCE-CODE

 I have rewritten and repaired the complete single-page HTML application according to your requirements:

Key Improvements Made:

 * Container Widths:

   * Enforced target canvas widths (200%, 400%, and panorama scroll containers).

   * Wrapped wide diagrams inside horizontal overflow wrappers (overflow-x: auto) with custom styled scrollbars so content overflows gracefully without breaking page structure or layout.

 * Text & Line Colors Updated:

   * Set diagram text color across node labels, headings, and theme variables to DodgerBlue (dodgerblue / #1E90FF).

   * Updated link arrow lines and stroke connectors to Blue (#0066FF).

 * Layout & Alignment Repairs:

   * Corrected typo errors in Mermaid style class assignments (e.g. invalid hex colors like #fffbebe).

   * Ensured diagram subgraphs and flow directions maintain uniform row-line height across all 5 sections.

<!DOCTYPE html>

<html lang="en">

<head>

  <meta charset="UTF-8">

  <meta name="viewport" content="width=device-width, initial-scale=1.0">

  <title>Medieval Siege Warfare Diagrams - 400% Panorama</title>


  <!-- Mermaid.js Library -->

  <script src="https://cdn.jsdelivr.net/npm/mermaid@10/dist/mermaid.min.js"></script>


  <style>

    :root {

      --bg-main: #000000;

      --bg-card: #050505;

      --border-color: #333333;

      --text-dodger: dodgerblue;

      --line-blue: #0066FF;

    }


    * {

      box-sizing: border-box;

    }


    body {

      margin: 0;

      padding: 20px;

      background: var(--bg-main);

      color: var(--text-dodger);

      font-family: 'Segoe UI', Arial, sans-serif;

      overflow-x: auto;

    }


    /* Custom Scrollbar */

    ::-webkit-scrollbar {

      height: 16px;

      width: 16px;

    }

    ::-webkit-scrollbar-track {

      background: #080808;

      border: 1px solid #222222;

    }

    ::-webkit-scrollbar-thumb {

      background: #0066FF;

      border-radius: 4px;

      border: 3px solid #080808;

    }

    ::-webkit-scrollbar-thumb:hover {

      background: dodgerblue;

    }


    h1 {

      text-align: center;

      text-transform: uppercase;

      letter-spacing: 2px;

      margin-bottom: 20px;

      color: var(--text-dodger);

    }


    section {

      margin-bottom: 60px;

      width: 100%;

      overflow-x: auto;

    }


    /* SECTION 1: Standard Container */

    .diagram-v1 {

      max-width: 1800px;

      margin: auto;

      border: 1px solid var(--border-color);

      background: var(--bg-card);

      padding: 20px;

      border-radius: 8px;

    }


    /* SECTION 2: 200% Extended Width Container */

    .wrapper-v2 {

      width: 200%;

      min-width: 1800px;

    }

    .wrapper-v2 .mermaid {

      padding: 30px;

      background: var(--bg-card);

      border: 1px solid var(--border-color);

      border-radius: 8px;

    }


    /* SECTION 3: 400% Super Wide Container */

    .siege-wrapper-v3 {

      width: 400%;

      min-width: 5000px;

      background: var(--bg-main);

      padding: 40px;

      border: 2px solid var(--border-color);

      border-radius: 12px;

    }

    .siege-wrapper-v3 .mermaid {

      background: var(--bg-card);

      padding: 50px;

      border-radius: 8px;

    }


    /* SECTION 4: 400% Infographic Panorama Container */

    .siege-infographic-v4 {

      width: 400%;

      min-width: 7200px;

      background: var(--bg-main);

      padding: 40px;

    }

    .siege-infographic-v4 .mermaid {

      background: var(--bg-card);

      padding: 40px;

      border: 2px solid var(--border-color);

      border-radius: 12px;

    }


    /* SECTION 5: Panorama Container */

    #siege-panorama-container {

      background: var(--bg-main);

      padding: 40px;

      overflow-x: auto;

      border: 1px solid var(--border-color);

      border-radius: 16px;

    }


    .siege-title {

      font-size: 48px;

      font-weight: 800;

      text-align: center;

      color: var(--text-dodger);

      margin-bottom: 10px;

    }


    .siege-subtitle {

      font-size: 22px;

      text-align: center;

      color: var(--text-dodger);

      margin-bottom: 30px;

    }


    .siege-scroll {

      width: 100%;

      overflow-x: auto;

      overflow-y: hidden;

    }


    .siege-scroll .mermaid {

      width: max-content;

      padding: 40px;

      background: #020202;

      border: 3px solid #0066FF;

      border-radius: 20px;

    }


    .siege-scroll .mermaid svg {

      width: 15000px !important;

      max-width: none !important;

      height: auto !important;

    }


    .siege-footer {

      text-align: center;

      font-size: 24px;

      font-weight: 700;

      letter-spacing: 4px;

      color: var(--text-dodger);

      padding-top: 25px;

    }


    /* Force text dodgerblue & node colors */

    .mermaid .node label,

    .mermaid .node text,

    .mermaid .cluster label,

    .mermaid .edgeLabel {

      color: dodgerblue !important;

      fill: dodgerblue !important;

    }

  </style>

</head>

<body>


  <!-- SECTION 1 -->

  <section>

    <h1>Phases of Prolonged Medieval Siege Warfare (Standard View)</h1>

    <div class="diagram-v1">

      <div class="mermaid">

        flowchart LR


        A["🏰<br />PHASE 1<br />INVESTMENT & CONTAINMENT"]:::phase1

        B["🛠️<br />PHASE 2<br />REDUCTION & PREPARATION"]:::phase2

        C["⛏️️<br />PHASE 3<br />BREACH OPERATIONS & SAPPERS"]:::phase3

        D["☠️<br />PHASE 4<br />ATTRITION, SICKNESS & NEGOTIATION"]:::phase4

        E["⚔️<br />PHASE 5<br />FINAL ASSAULT & RESOLUTION"]:::phase5

        F["🐎<br />PHASE 6<br />COUNTER-OFFENSIVE & PURSUIT"]:::phase6


        A -->|"Encirclement"| B

        B -->|"Bombardment"| C

        C -->|"Wall Breach"| D

        D -->|"Starvation"| E


        E --> G["🤝 SURRENDER"]

        E --> H["🔥 STORMING"]

        E --> I["🛡️ RELIEF ARMY"]


        I --> F


        F --> J["⚔️ Sally Out"]

        F --> K["🏹 Cavalry Pursuit"]

        F --> L["🔥 Destroy Siege Engines"]

        F --> M["💰 Capture Camp & Gear"]


        classDef phase1 fill:#1a0500,color:dodgerblue,stroke:#0066FF,stroke-width:3px;

        classDef phase2 fill:#1a0f00,color:dodgerblue,stroke:#0066FF,stroke-width:3px;

        classDef phase3 fill:#1a1500,color:dodgerblue,stroke:#0066FF,stroke-width:3px;

        classDef phase4 fill:#001a0d,color:dodgerblue,stroke:#0066FF,stroke-width:3px;

        classDef phase5 fill:#10001a,color:dodgerblue,stroke:#0066FF,stroke-width:3px;

        classDef phase6 fill:#00121a,color:dodgerblue,stroke:#0066FF,stroke-width:3px;


        style G fill:#05200f,stroke:#0066FF,color:dodgerblue,stroke-width:3px

        style H fill:#200505,stroke:#0066FF,color:dodgerblue,stroke-width:3px

        style I fill:#051520,stroke:#0066FF,color:dodgerblue,stroke-width:3px

        style J fill:#051520,stroke:#0066FF,color:dodgerblue

        style K fill:#051520,stroke:#0066FF,color:dodgerblue

        style L fill:#051520,stroke:#0066FF,color:dodgerblue

        style M fill:#051520,stroke:#0066FF,color:dodgerblue


        linkStyle default stroke:#0066FF,stroke-width:3px;

      </div>

    </div>

  </section>


  <!-- SECTION 2 -->

  <section>

    <div class="wrapper-v2">

      <h1>Phases of Prolonged Medieval Siege Warfare (200% Width)</h1>

      <div class="mermaid">

        flowchart LR


        %% MAIN CAMPAIGN FLOW

        A["🏰<br />1. INVESTMENT<br />CONTAINMENT"]:::red

        B["🛠️<br />2. REDUCTION<br />PREPARATION"]:::orange

        C["⛏️<br />3. BREACH<br />OPERATIONS"]:::gold

        D["☠️<br />4. ATTRITION<br />NEGOTIATION"]:::green

        E["⚔️<br />5. FINAL ASSAULT<br />RESOLUTION"]:::purple

        F["🐎<br />6. PURSUIT<br />COUNTER-OFFENSIVE"]:::blue


        A --> B --> C --> D --> E


        %% ATTACKER LANE

        A1["Encirclement"]:::attack

        A2["Fortified Camps"]:::attack


        B1["Trebuchets"]:::attack

        B2["Psychological Warfare"]:::attack


        C1["Sapping"]:::attack

        C2["Battering Rams"]:::attack

        C3["Siege Towers"]:::attack


        D1["Starvation"]:::attack

        D2["Disease Management"]:::attack


        E1["Storming"]:::attack

        E2["Looting"]:::attack


        %% DEFENDER LANE

        AA1["Gather Supplies"]:::defend

        AA2["Call Relief Army"]:::defend


        BB1["Counter Battery"]:::defend

        BB2["Archery Fire"]:::defend


        CC1["Counter Mining"]:::defend

        CC2["Machicolations"]:::defend


        DD1["Rationing"]:::defend

        DD2["Water Control"]:::defend


        EE1["Conditional Surrender"]:::defend

        EE2["Hold Until Relief"]:::defend


        %% RELATIONS

        A --- A1

        A --- A2

        A --- AA1

        A --- AA2


        B --- B1

        B --- B2

        B --- BB1

        B --- BB2


        C --- C1

        C --- C2

        C --- C3

        C --- CC1

        C --- CC2


        D --- D1

        D --- D2

        D --- DD1

        D --- DD2


        E --- E1

        E --- E2

        E --- EE1

        E --- EE2


        %% OUTCOME BRANCH

        E --> G["🤝 SURRENDER"]:::success

        E --> H["🔥 CASTLE FALLS"]:::danger

        E --> I["🛡️ RELIEF ARMY ARRIVES"]:::relief


        I --> F


        F --> J["⚔️ Sally Out"]

        F --> K["🏹 Cavalry Pursuit"]

        F --> L["🔥 Burn Siege Engines"]

        F --> M["💰 Capture Camp & Equipment"]


        %% STYLES

        classDef red fill:#200505,stroke:#0066FF,color:dodgerblue,stroke-width:3px;

        classDef orange fill:#201005,stroke:#0066FF,color:dodgerblue,stroke-width:3px;

        classDef gold fill:#201b05,stroke:#0066FF,color:dodgerblue,stroke-width:3px;

        classDef green fill:#052010,stroke:#0066FF,color:dodgerblue,stroke-width:3px;

        classDef purple fill:#150520,stroke:#0066FF,color:dodgerblue,stroke-width:3px;

        classDef blue fill:#051520,stroke:#0066FF,color:dodgerblue,stroke-width:3px;


        classDef attack fill:#1c0000,stroke:#0066FF,color:dodgerblue;

        classDef defend fill:#001326,stroke:#0066FF,color:dodgerblue;


        classDef success fill:#05200f,stroke:#0066FF,color:dodgerblue,stroke-width:3px;

        classDef danger fill:#200505,stroke:#0066FF,color:dodgerblue,stroke-width:3px;

        classDef relief fill:#051520,stroke:#0066FF,color:dodgerblue,stroke-width:3px;


        linkStyle default stroke:#0066FF,stroke-width:2px;

      </div>

    </div>

  </section>


  <!-- SECTION 3 -->

  <section>

    <div class="siege-wrapper-v3">

      <div class="mermaid">

        flowchart LR


        %% SECTOR I

        subgraph S1["🏰 ESTABLISHMENT OF THE SIEGE"]

          direction TB

          A1["ENCIRCLEMENT"]

          A2["CONTRAVALLATION"]

          A3["CIRCUMVALLATION"]

          A4["FORWARD CAMPS"]


          A1 --> A2 --> A3 --> A4


          D1["GATHER SUPPLIES"]

          D2["EARLY SORTIES"]

          D3["CALL FOR RELIEF"]


          D1 --> D2 --> D3

        end


        %% SECTOR II

        subgraph S2["🛠 REDUCTION & BREACH"]

          direction TB

          B1["TREBUCHETS"]

          B2["FIRE ATTACKS"]

          B3["MOAT FILLING"]


          B1 --> B2 --> B3


          B4["SAPPING"]

          B5["BATTERING RAMS"]

          B6["SIEGE TOWERS"]


          B4 --> B5 --> B6


          C1["COUNTER BATTERY"]

          C2["ARCHERS"]

          C3["COUNTER MINES"]


          C1 --> C2 --> C3

        end


        %% SECTOR III

        subgraph S3["☠ ATTRITION & NEGOTIATION"]

          direction TB

          E1["STARVATION"]

          E2["DISEASE"]

          E3["SURRENDER TERMS"]


          E1 --> E2 --> E3


          F1["RATIONING"]

          F2["WATER SUPPLY"]

          F3["WAIT FOR RELIEF"]


          F1 --> F2 --> F3

        end


        %% SECTOR IV

        subgraph S4["⚔ ASSAULT • RELIEF • PURSUIT"]

          direction TB

          G1["CONDITIONAL SURRENDER"]

          G2["FINAL ASSAULT"]

          G3["RELIEF ARMY"]

          G4["SALLY OUT"]

          G5["CAVALRY PURSUIT"]

          G6["CAPTURE CAMP"]


          G1 --> G2

          G2 --> G3

          G3 --> G4

          G4 --> G5

          G5 --> G6

        end


        %% MAIN SEQUENCE

        S1 ==> S2

        S2 ==> S3

        S3 ==> S4


        %% COLORS

        style S1 fill:#1c0000,stroke:#0066FF,stroke-width:4px,color:dodgerblue

        style S2 fill:#201000,stroke:#0066FF,stroke-width:4px,color:dodgerblue

        style S3 fill:#002010,stroke:#0066FF,stroke-width:4px,color:dodgerblue

        style S4 fill:#001020,stroke:#0066FF,stroke-width:4px,color:dodgerblue


        linkStyle default stroke:#0066FF,stroke-width:3px

      </div>

    </div>

  </section>


  <!-- SECTION 4 -->

  <section>

    <div class="siege-infographic-v4">

      <div class="mermaid">

        flowchart LR


        %% PHASE 1

        subgraph P1["🔵 PHASE 1<br>INVESTMENT & CONTAINMENT"]

          direction TB

          P1IMG["🏰 CASTLE<br>⛺ SIEGE CAMPS"]

          P1A["⚔ ATTACKER<br><br>• Encirclement<br>• Contravallation<br>• Circumvallation<br>• Camp Construction"]

          P1D["🛡 DEFENDER<br><br>• Gather Supplies<br>• Early Sorties<br>• Signal Fires<br>• Call Relief Army"]


          P1IMG --> P1A

          P1IMG --> P1D

        end


        %% PHASE 2

        subgraph P2["🟣 PHASE 2<br>REDUCTION & PREPARATION"]

          direction TB

          P2IMG["🛠 TREBUCHET<br>🔥 BOMBARDMENT"]

          P2A["⚔ ATTACKER<br><br>• Artillery Bombardment<br>• Fire Projectiles<br>• Biological Warfare<br>• Moat Filling"]

          P2D["🛡 DEFENDER<br><br>• Counter Battery<br>• Ballistas<br>• Archery Suppression<br>• Reinforce Walls"]


          P2IMG --> P2A

          P2IMG --> P2D

        end


        %% PHASE 3

        subgraph P3["🟠 PHASE 3<br>BREACH OPERATIONS"]

          direction TB

          P3IMG["⛏ SAPPERS<br>🧱 WALL COLLAPSE"]

          P3A["⚔ ATTACKER<br><br>• Mining<br>• Rams<br>• Siege Towers<br>• Wall Breach"]

          P3D["🛡 DEFENDER<br><br>• Counter Mines<br>• Drop Hazards<br>• Machicolations<br>• Tunnel Combat"]


          P3IMG --> P3A

          P3IMG --> P3D

        end


        %% PHASE 4

        subgraph P4["🟡 PHASE 4<br>ATTRITION & NEGOTIATION"]

          direction TB

          P4IMG["☠ STARVATION<br>📜 NEGOTIATION"]

          P4A["⚔ ATTACKER<br><br>• Waiting Game<br>• Disease Control<br>• Starvation Pressure<br>• Parley"]

          P4D["🛡 DEFENDER<br><br>• Strict Rationing<br>• Water Management<br>• Preserve Supplies<br>• Await Relief"]


          P4IMG --> P4A

          P4IMG --> P4D

        end


        %% PHASE 5

        subgraph P5["🔷 PHASE 5<br>FINAL ASSAULT & RESOLUTION"]

          direction TB

          S1["🤝 OUTCOME A<br>CONDITIONAL<br>SURRENDER"]

          S2["🔥 OUTCOME B<br>STORMING<br>& FALL"]

          S3["🏳 OUTCOME C<br>LIFTING<br>THE SIEGE"]

        end


        %% PHASE 6

        subgraph P6["🟢 PHASE 6<br>PURSUIT & COUNTER-OFFENSIVE"]

          direction TB

          P6IMG["🐎 CAVALRY PURSUIT"]

          P6D["🛡 PURSUER<br><br>• Sally Out<br>• Cavalry Harassment<br>• Destroy Engines<br>• Capture Camp"]

          P6A["⚔ RETREATING FORCE<br><br>• Rear Guard<br>• Burn Camp<br>• Abandon Equipment<br>• Route Casualties"]


          P6IMG --> P6D

          P6IMG --> P6A

        end


        %% MAIN PANORAMA FLOW

        P1 ==> P2

        P2 ==> P3

        P3 ==> P4

        P4 ==> P5


        P5 --> S1

        P5 --> S2

        P5 --> S3


        S3 --> P6


        %% RESOLUTION BOARD

        subgraph RES["⚔ SIEGE RESOLUTION FLOW"]

          direction LR

          R0["🏰 SIEGE"]

          R1["🤝 SURRENDER"]

          R2["🔥 ASSAULT"]

          R3["🛡 RELIEF"]

          R4["🐎 PURSUIT"]


          R0 --> R1

          R1 --> R2

          R2 --> R3

          R3 --> R4


          R1 --> R11["Terms of Accord"]

          R1 --> R12["Garrison Vacates"]


          R2 --> R21["Breach Assault"]

          R2 --> R22["Looting & Fall"]


          R3 --> R31["Relieving Army"]

          R3 --> R32["Attacker Retreat"]


          R4 --> R41["Sally Out"]

          R4 --> R42["Harass Rear"]

          R4 --> R43["Capture Camp"]

        end


        %% COLORS

        style P1 fill:#001030,stroke:#0066FF,stroke-width:4px,color:dodgerblue

        style P2 fill:#150030,stroke:#0066FF,stroke-width:4px,color:dodgerblue

        style P3 fill:#301000,stroke:#0066FF,stroke-width:4px,color:dodgerblue

        style P4 fill:#302500,stroke:#0066FF,stroke-width:4px,color:dodgerblue

        style P5 fill:#002530,stroke:#0066FF,stroke-width:4px,color:dodgerblue

        style P6 fill:#003010,stroke:#0066FF,stroke-width:4px,color:dodgerblue


        style S1 fill:#001a40,stroke:#0066FF,color:dodgerblue

        style S2 fill:#400010,stroke:#0066FF,color:dodgerblue

        style S3 fill:#102030,stroke:#0066FF,color:dodgerblue


        style RES fill:#050d18,stroke:#0066FF,stroke-width:3px,color:dodgerblue


        linkStyle default stroke:#0066FF,stroke-width:3px

      </div>

    </div>

  </section>


  <!-- SECTION 5 -->

  <section>

    <div id="siege-panorama-container">

      <div class="siege-title">PHASES OF PROLONGED MEDIEVAL SIEGE WARFARE</div>

      <div class="siege-subtitle">ATTACK • DEFENSE • ATTRITION • ASSAULT • RELIEF • PURSUIT</div>


      <div class="siege-scroll">

        <div class="mermaid">

          flowchart LR


          ROOT["⚜️ MEDIEVAL SIEGE WARFARE CAMPAIGN ⚜️️"]


          %% PHASE 1

          subgraph P1["① INVESTMENT & CONTAINMENT"]

            direction TB

            P1A["🏰 CASTLE<br>⛺ CAMPS<br>🚩 ENCIRCLEMENT"]

            P1B["⚔ ATTACKER<br><br>Contravallation<br><br>Circumvallation<br><br>Camp Construction<br><br>Supply Isolation"]

            P1C["🛡 DEFENDER<br><br>Gather Supplies<br><br>Sorties<br><br>Signal Fires<br><br>Relief Requests"]


            P1A --> P1B

            P1A --> P1C

          end


          %% PHASE 2

          subgraph P2["② REDUCTION & PREPARATION"]

            direction TB

            P2A["🛠 TREBUCHETS<br>🔥 FIREBALLS"]

            P2B["⚔ ATTACKER<br><br>Bombardment<br><br>Moat Filling<br><br>Psychological Warfare<br><br>Approach Engineering"]

            P2C["🛡 DEFENDER<br><br>Counter Battery<br><br>Crossbows<br><br>Ballistas<br><br>Wall Reinforcement"]


            P2A --> P2B

            P2A --> P2C

          end


          %% PHASE 3

          subgraph P3["③ BREACH OPERATIONS"]

            direction TB

            P3A["⛏ SAPPERS<br>🧱 WALL BREACH"]

            P3B["⚔ ATTACKER<br><br>Mining<br><br>Rams<br><br>Siege Towers<br><br>Tunnels"]

            P3C["🛡 DEFENDER<br><br>Counter Mining<br><br>Drop Hazards<br><br>Machicolations<br><br>Tunnel Combat"]


            P3A --> P3B

            P3A --> P3C

          end


          %% PHASE 4

          subgraph P4["④ ATTRITION & NEGOTIATION"]

            direction TB

            P4A["☠ STARVATION<br>📜 PARLEY<br>💧 WATER"]

            P4B["⚔ ATTACKER<br><br>Disease Pressure<br><br>Starvation<br><br>Negotiation<br><br>Waiting Game"]

            P4C["🛡 DEFENDER<br><br>Rationing<br><br>Water Control<br><br>Morale<br><br>Relief Hope"]


            P4A --> P4B

            P4A --> P4C

          end


          %% PHASE 5

          subgraph P5["⑤ ASSAULT & RESOLUTION"]

            direction TB

            S1["🤝 SURRENDER"]

            S2["⚔ STORMING"]

            S3["🏳 LIFTING THE SIEGE"]

          end


          %% PHASE 6

          subgraph P6["⑥ COUNTER-OFFENSIVE"]

            direction TB

            P6A["🐎 CAVALRY PURSUIT"]

            P6B["🛡 PURSUER<br><br>Sally Out<br><br>Capture Camp<br><br>Destroy Engines<br><br>Take Prisoners"]

            P6C["⚔ RETREATING FORCE<br><br>Rear Guard<br><br>Scorched Camp<br><br>Route Casualties<br><br>Abandon Gear"]


            P6A --> P6B

            P6A --> P6C

          end


          %% FLOW

          ROOT ==> P1

          P1 ==> P2

          P2 ==> P3

          P3 ==> P4

          P4 ==> P5


          P5 --> S1

          P5 --> S2

          P5 --> S3


          S3 ==> P6


          %% RESOLUTION BOARD

          subgraph RES["SIEGE RESOLUTION FLOW"]

            direction LR

            R0["🏰 RESOLUTION"]

            R1["🤝 SURRENDER"]

            R2["⚔ ASSAULT"]

            R3["🛡 RELIEF"]

            R4["🐎 PURSUIT"]


            R0 --> R1

            R1 --> R2

            R2 --> R3

            R3 --> R4


            R1 --> A1["Terms Of Accord"]

            R1 --> A2["Garrison Vacates"]


            R2 --> B1["Breach Assault"]

            R2 --> B2["Looting & Fall"]


            R3 --> C1["Relieving Army"]

            R3 --> C2["Attacker Retreat"]


            R4 --> D1["Sally Out"]

            R4 --> D2["Rear Harassment"]

            R4 --> D3["Capture Camp"]

          end


          %% COLORS

          style ROOT fill:#0c001a,stroke:#0066FF,stroke-width:8px,color:dodgerblue


          style P1 fill:#000a1a,stroke:#0066FF,stroke-width:4px,color:dodgerblue

          style P2 fill:#0d001a,stroke:#0066FF,stroke-width:4px,color:dodgerblue

          style P3 fill:#1a0800,stroke:#0066FF,stroke-width:4px,color:dodgerblue

          style P4 fill:#1a1500,stroke:#0066FF,stroke-width:4px,color:dodgerblue

          style P5 fill:#001a1a,stroke:#0066FF,stroke-width:4px,color:dodgerblue

          style P6 fill:#001a0a,stroke:#0066FF,stroke-width:4px,color:dodgerblue


          style RES fill:#050505,stroke:#0066FF,stroke-width:5px,color:dodgerblue


          linkStyle default stroke:#0066FF,stroke-width:3px

        </div>

      </div>


      <div class="siege-footer">WALLS DELAY • SUPPLIES DECIDE • TIME CONQUERS ALL</div>

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